Whether you’re an architect, designer, civil engineer,
or visualization specialist, Autodesk® 3ds Max® Design
2011 software provides a powerful, integrated toolset
that helps you to more rapidly iterate on design concepts
and accurately analyze daylight effects, and to create
higher-impact visuals as you explore, validate, and
communicate the story behind your design.
Smart Data Workflows
Save time, manage resources better, and deliver higherprecision
results with new workflows in 3ds Max Design
2011 that help you handle data from numerous sources
more intelligently. Visualizations for Autodesk® Revit®
Architecture software designs can be refined, even
while changes continue to occur, by using the new
Autodesk® FBX® file link. Solids or surfaces can now
be imported from Autodesk® Inventor® software
or from SAT files while retaining the mathematical
description of the solid or surface. Now, cutaways
and reveals can be shown with fewer artifacts, and
dynamic tessellation parameters can optimize memory
usage or performance. The new Autodesk Materials
Library helps simplify data exchange with the
AutoCAD®, Autodesk® Inventor®, and Autodesk®
Revit® families of software, while a new SKP importer
provides higher-fidelity files from Google® SketchUp™
sketching software.
Refine Your Design
Productivity enhancements in 3ds Max Design 2011
mean more time to iterate on your design, enabling
you to be more creative and produce higher-quality
results. Expanded Graphite and Viewport Canvas
toolsets deliver intuitive new brush-based interfaces
for 2D/3D painting, texture editing, and object placement,
while a new in-context direct manipulation UI helps
make polygon modeling faster. At the same time,
the enhanced ability to view most 3ds Max texture
maps and materials in the viewport means you can
make interactive decisions in a higher-fidelity context,
helping reduce errors and saving time. And, for projects
where collaboration is critical, a significantly enhanced
workflow with Containers enables multiple team
members to work in parallel, making tight deadlines
less of a challenge.
Higher-Quality Presentations in Less Time
Throughout the design process, you need to present
your evolving design to internal and external
stakeholders—and the way you do that can make the
difference between winning business and walking away
empty handed. 3ds Max Design 2011 brings new tools
that enable you to create compelling presentations
even when time is at a premium. An intuitive new
node-based material editor, Slate, helps make it easier
and faster to create and edit complex material networks,
while the innovative Quicksilver hardware renderer
supports advanced lighting effects, and can render
at incredible speeds, even at larger-than-screen
resolutions. And, with the addition of Save to Previous
Release, you can save scene files in a format compatible
with the previous 2010 version*. This enables you to
take advantage of the new features in 2011 before
your entire studio, pipeline, or client base is ready to
upgrade. Plus 3ds Max Design 2011 offers plug-in
compatibility with the previous version.
Quicksilver Hardware Renderer
Create higher-fidelity preview animations and design
dailies in less time with Quicksilver, an innovative new
hardware renderer that uses both the CPU and the GPU
to help produce higher-quality images at incredible speeds.
FBX File Link with Autodesk Revit Architecture
Receive and manage upstream design changes from
Autodesk Revit Architecture software with the new
FBX File Link. This intelligent handling of data helps
reduce rework of visualizations in 3ds Max Design
2011 when original designs are revised and refined.
Autodesk Inventor Import Improvements
Take advantage of new Smart Data™ workflows when
importing data from Inventor software into 3ds Max
Design 2011. Inventor is no longer required to be installed
on the same machine, while support is improved for
solid objects, materials, surfaces, and composites.
Viewport Display of Autodesk 3ds Max Materials
Develop and refine scenes in a higher-fidelity interactive
display environment that enables you to help make
better decisions in context with the enhanced ability
to view most 3ds Max texture maps and materials in
the viewport.
Modeling and Texturing Enhancements
Accelerate modeling and texturing tasks with new tools
that extend the Graphite and Viewport Canvas toolsets
to provide intuitive brush-based interfaces for assisting
with 2D/3D painting and editing textures, creating
geometry within a scene, and editing UVW coordinates.
Native Solids Import/Export
Nondestructively import and export surfaces and solids
between 3ds Max Design and certain other applications
supporting SAT files: Inventor, Revit Architecture,
Rhino, SolidWorks®, and form•Z® software.
Google SketchUp Importer
Import Google SketchUp sketching software (SKP)
version 6 and 7 files into 3ds Max Design 2011 more
efficiently. The enhanced SketchUp Importer supports
SketchUp entities: layers, groups, components, materials,
cameras, and the daylight system.
Autodesk Material Library
Exchange material data between 3ds Max Design
2011 and certain supporting Autodesk applications
(AutoCAD, Inventor, Revit Architecture, Autodesk®
Revit® MEP, and Autodesk® Revit® Structure) with
the new Autodesk Material Library.
Local Edits to Containers
Collaborate more efficiently with significantly enhanced
workflows for Containers that enable you to meet tight